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Geometric Algebra for Computer Graphics 18 Die Umsetzung in der Praxis76

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Die Umsetzung in der Praxis76

und mit der Weiterentwicklung der numerischen Mathe­ matik und Informatik rucken sie enger zusammen

ErsterTeil

Formeln zur Berechnung von G aus zwei Streckenteilen14

Geometric Algebra for Computer Graphics 18 Die Umsetzung in der Praxis76Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. John Vince (author of numerous books including Geometry for Computer Graphics and Vector Analysis for Computer Graphics) has tackled this complex subject in his usual inimitable style, and provided an accessible and very

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